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manhunt_fnc
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Add debug function
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2020-08-20 14:37:01 +01:00 |
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nt_icons
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Initial commit
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2015-06-21 16:24:29 +02:00 |
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addStartingEquipment.sqf
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Initial commit
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2015-06-21 16:24:29 +02:00 |
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checkEndConditions.sqf
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Fix for a possible case of the game never ending despite OpFor being dead
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2016-10-30 15:23:37 +00:00 |
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description.ext
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Further balance tweaks to the drones
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2016-10-31 19:03:50 +00:00 |
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extraction.sqf
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Flesh out game messages
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2020-08-19 18:46:50 +01:00 |
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extractionLanding.sqf
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Extraction time now 5 minutes, warning will show up 60 seconds before
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2016-10-27 23:21:28 +01:00 |
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fatigueRelaxation.sqf
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Fix a bug with stamina relaxation setting last_fatigue to a value before relaxation
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2020-08-20 14:31:11 +01:00 |
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init.sqf
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Remove newlines
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2020-08-20 14:38:13 +01:00 |
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initBluVehicle.sqf
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Repair should now work on a server
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2016-10-28 20:22:48 +01:00 |
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initBriefingChanges.sqf
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Add extra ammo cache
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2020-08-19 18:55:28 +01:00 |
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initNeutralVehicle.sqf
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Hack around exploding vehicles by removing anything that explodes at the start of the game
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2020-08-21 15:49:46 +01:00 |
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initPlayerLocal.sqf
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Remove newlines
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2020-08-20 14:38:13 +01:00 |
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initPlayerServer.sqf
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Map converted to Eden editor. Various bugfixes, loadout changes, map changes and such. Random weather, fastroping fixed.
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2016-04-09 18:59:41 +01:00 |
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initServer.sqf
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Fix for player bodies appearing if they connect and get kicked as opfor
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2015-07-03 15:54:30 +02:00 |
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initSpawnVehicle.sqf
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Map converted to Eden editor. Various bugfixes, loadout changes, map changes and such. Random weather, fastroping fixed.
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2016-04-09 18:59:41 +01:00 |
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initUAVCache.sqf
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Fix for UAV cache race condition
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2015-06-29 17:36:48 +02:00 |
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initVariables.sqf
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Add debug function
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2020-08-20 14:37:01 +01:00 |
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initWeaponsCache.sqf
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Add FAKs to ammo caches
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2020-08-19 18:35:09 +01:00 |
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LICENSE.md
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Added license
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2016-10-29 14:41:03 +01:00 |
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ManhuntFunctions.hpp
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Remove newlines
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2020-08-20 14:38:13 +01:00 |
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ManhuntUI.hpp
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Initial commit
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2015-06-21 16:24:29 +02:00 |
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mapMarkers.sqf
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Map converted to Eden editor. Various bugfixes, loadout changes, map changes and such. Random weather, fastroping fixed.
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2016-04-09 18:59:41 +01:00 |
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mission.sqm
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More vehicles fixes
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2020-08-21 15:47:42 +01:00 |
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missionEnd.sqf
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Initial commit
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2015-06-21 16:24:29 +02:00 |
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NameTags.hpp
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Initial commit
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2015-06-21 16:24:29 +02:00 |
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NameTags.sqf
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Initial commit
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2015-06-21 16:24:29 +02:00 |
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objectiveCompleted.sqf
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Map converted to Eden editor. Various bugfixes, loadout changes, map changes and such. Random weather, fastroping fixed.
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2016-04-09 18:59:41 +01:00 |
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objectiveFlag.sqf
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Objective scripts support expanded to accept trigger & default script added
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2015-06-29 17:28:55 +02:00 |
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objectiveSatchel.sqf
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Some objectives now are blown up instead of having a flag assigned to
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2015-06-29 18:40:19 +02:00 |
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onPlayerKilled.sqf
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Removed a spectate error when dying as the last Opfor
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2016-10-26 20:17:31 +01:00 |
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onPlayerRespawn.sqf
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Initial commit
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2015-06-21 16:24:29 +02:00 |
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overview_manhunt.paa
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Initial commit
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2015-06-21 16:24:29 +02:00 |
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randomWeather2.sqf
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Map converted to Eden editor. Various bugfixes, loadout changes, map changes and such. Random weather, fastroping fixed.
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2016-04-09 18:59:41 +01:00 |
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README.md
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Added license
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2016-10-29 14:41:03 +01:00 |
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respawnBluVehicle.sqf
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Map converted to Eden editor. Various bugfixes, loadout changes, map changes and such. Random weather, fastroping fixed.
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2016-04-09 18:59:41 +01:00 |
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respawnNeutralVehicle.sqf
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Add init scripts for neutral vehicles
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2020-08-20 01:07:22 +01:00 |
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selectObjectives.sqf
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Initial commit
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2015-06-21 16:24:29 +02:00 |
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stringtable.xml
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Replaced CSSA3 with BI's spectator camera
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2016-10-24 23:39:24 +01:00 |
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tracker.sqf
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Remove newlines
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2020-08-20 14:38:13 +01:00 |
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trackerMarker.sqf
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Drone markers will do their best now to stay inland instead of randomly being placed in the middle of the sea
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2016-10-30 15:55:41 +00:00 |
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zlt_fastrope.sqf
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Map converted to Eden editor. Various bugfixes, loadout changes, map changes and such. Random weather, fastroping fixed.
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2016-04-09 18:59:41 +01:00 |